//==============================================================================
// Naval N Fishing_anim.txt
//==============================================================================

Import FishFlag_anim.txt

//==============================================================================
define wakewalk
{
   set hotspot
   {
      version
      {
         Visualparticle Naval A Small Boat Walk
      }
   }
}

//==============================================================================
define rippleidle
{
   set hotspot
   {
      version
      {
         Visualparticle Naval A Small Boat Idle
      }
   }
}

//==============================================================================
define rippledeath
{
   set hotspot
   {
      version
      {
         Visualparticle Naval A Small Boat Death
      }
   }
}

//==============================================================================
define bigsplash
{
   set hotspot
   {
      version
      {
         Visualparticle sfx a boat splash Small
      }
   }
}

//==============================================================================
anim idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Naval N Fishing_IdleA
			Connect ATTACHPOINT rippleidle hotspot
         }
      }
   }
}

//==============================================================================
anim Rangedattack
{
    SetSelector
    {
        set hotspot
        {
            version
            {
                Visual Naval N Fishing_IdleA
				tag Attack 0.40 true
                tag GenericSound 0.40 true
				tag SpecificSoundSet 0.62 false Arrow checkVisible 
				Connect ATTACHPOINT rippleidle hotspot
				length 1.5
            }
        }
    }
}

//==============================================================================
anim walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Naval N Fishing_WalkA
			Connect ATTACHPOINT wakewalk hotspot
         }
      }
   }
}

//==============================================================================
anim death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual Naval N Fishing_DeathA
			//-- auto generated by the bang animation tool
			//-- do not hand edit these values
			tag SpecificSoundSet 0.00 false ShipDeath checkVisible 
			tag SpecificSoundSet 0.25 false ShipDeathSplashHuman checkVisible 
			//-- end auto generated section
			Connect ATTACHPOINT rippledeath hotspot
         }
      }
   }
}

//==============================================================================
anim GatherFish
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Naval N Fishing_fishingA
				Connect ATTACHPOINT rippleidle hotspot
				Connect Chin Fishflag hotspot
         }
      }
   }
}


//==============================================================================
anim Carry
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Naval N Fishing_WalkA
			Connect ATTACHPOINT wakewalk hotspot
         }
      }
   }
}

//==============================================================================
anim Pickup
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual Naval N Fishing_SpecialDeathA
			//-- auto generated by the bang animation tool
			//-- do not hand edit these values
			tag SpecificSoundSet 0.00 false ShipDeath checkVisible 
			tag SpecificSoundSet 0.25 false ShipDeathSplash checkVisible 
			//-- end auto generated section
			Connect ATTACHPOINT rippledeath hotspot
			Connect hotspot bigsplash hotspot
         }
      }
   }
}